SPORTS RULES
SPORTS RULES
1. Related to Sporting Events
– All sporting events must be played on date and site scheduled unless otherwise specified. Exceptions: Auto Racing, Golf, Tennis, MMA, UFC and Boxing.
– Auto Racing, Golf,Tennis, MMA, UFC and Boxing are not subject to this rule. The wagers will remain valid subject to the Ruling Body of each sport cancelling the event.
– If any event is postponed and/or rescheduled, the event will automatically constitute “no action”.
– We do not recognize suspended games, protests or overturned decisions for wagering purposes.
– Las Vegas rules apply to any wager not covered by rules and regulations in here.
– For Cycling events riders might be issued the same time but they will be issued an order of finish that is decided by photo finish. Results will be taken from the official finishing position in the events main web site.
– For all props on players or teams we will use the official website of the sporting event to declare the winner. Examples: WWW.NFL.COM, WWW.NBA.COM etc. For events that do not have an associated website we will use WWW.ESPN.COM for results.
2. For all sports and events:
– We reserve the right to cancel any wager accepted when the line was obviously posted incorrectly. (BAD LINE RULE)
– Wagers will also be cancelled when there is proof of cheating, attempted hacking or knowledgeable deceit. (CHEATING RULE)
– We also reserve the right to cancel wagers placed after a game is final or an outcome can be deduced from the score. (BAD TIME RULE)
– Matchups that are posted incorrectly will be automatically cancelled. These include wrong participants and matchup incorrectly entered into the system. (WRONG MATCHUP RULE)
– The following table tells you when a game becomes official for betting purposes:


Sport
Sport Rule
Pro Football
55 minutes of play
CollegeFootball
55 minutes of play
Basketball
All competitions/leagues except the NBA must go at least 35 minutes foraction unless otherwisespecified.
Pro Basketball
43 minutes of play
College Basketball
35 minutes of play
Hockey
55 minutes of play
Baseball Sides
5 innings (4 1/2 if the home team is winning)
Baseball Totals
9 innings (8 1/2 if the home team is winning)
Run Lines
9 innings (8 1/2 if the home team is winning)
Tennis
ONE ball served
Soccer
If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all wagers will be refunded. Includes Goal Lines, Money lines and Totals.



FOOTBALL – NFL
– Team totals for the second half include overtime. – 4th quarter lines do not include overtime. – Double result pools consist of the winner of the 1st half and the winner of the game. – 1st scoring play and margin of victory pools include overtime. Double result pools include overtime only in REGULAR SEASON. – In the event that the Super Bowl date and/or venue is changed due to severe weather conditions, all existing open bets on the game and on the game’s related bets (props) will be considered active and stand until the game is played.
* 2nd Half and each quarter must be completed in full to be considered action.
Teams must play all 16 regular season games for action, if a game ties it will be considered half a win for each team.
* 2nd half bets always include overtime.

FOOTBALL – CFB
Team totals for the second half include overtime.
4th quarter lines do not include overtime.
Double result pools consist of the winner of the 1st half and the winner of the game.
1st scoring play and margin of victory pools include overtime. Double result pools DO NOT include overtime.
* 2nd Half and each quarter must be completed in full to be considered action.
* 2nd half bets always include overtime.
BASKETBALL – NBA
– Team totals for the second half include overtime.
– 4th quarter lines do not include overtime.
– Double result pools consist of the winner of the 1st half and the winner of the game.
– Both double result and margin of victory pools include overtime.
* 2nd half bets always include overtime.


BASEBALL
– Games are official after 5 innings of play unless the home team is winning after 4 and a half innings.
– After 5 innings of play, if the game is called or suspended, the final score (for wagering purposes) is determined by the last full inning of play unless the home team scores to tie or takes the lead in the bottom half of the inning. In this case, the winner is determined by the score when the game is called.
Regular Season Games that are suspended or postponed do not carry over to the following day. However, for MLB Postseason, – World Baseball Classic (WBC) Final and Semi-Finals games, International Baseball Postseason, and Little League World Series Finals that are suspended or postponed, bets will carry over until the game is ruled final.
College World Series games that are suspended are considered to be in a long rain delay and will be graded when the game reaches its official ending.
– Scheduled 7 Inning MLB Games: For Runline (Spread) and Total (over/under) wagers to have action, the game must go 7 innings or 6½ if the home team is winning.
– Baseball lines: Baseball games can be wagered three different ways: Money Line, Run Line, and Totals. For the Totals and Run Lines, we use a 20-cent line. The favorite has a negative number next to it showing the price you have to pay to play that side and the underdog almost always has a positive number next to it showing the price you would win by playing it. Below is an example of a typical baseball game.
Mets – Hampton -134 9ov -105 Marlins – Dempster +124 9un -115
If you want to place a $100 wager on the Mets, you would be risking $134 to win $100. If you want to place a $100 wager on the Marlins, you would risk $100 to win $124. If you want to place a $100 wager on over 9 runs, you would risk $105 to win $100. If you want to place a $100 wager on under 9 runs, you would risk $115 to win $100.
– When betting Baseball Money Lines you can choose the following options for your wagers: ACTION, LISTED PITCHERS (LP), YOUR TEAM’S PITCHER (PT), or OPPOSING PITCHER (TP).
– When an MLB team has ACTION as the starting pitcher, any pitcher that starts will constitute action.
NOTE: The starting pitchers are determined after the first pitch. In the event of a pitching change prior to the game, the money price may be adjusted and your bet may change if you play with action.
Action:
– Your wager is team against team regardless of who the starting pitchers are. In case of a pitching change, your price will be adjusted to the opening number of the actual starting pitcher.
– Listed Pitchers (LP): Your wager is predicated on both listed pitchers throwing at least one pitch for you to have action. Both pitchers must start in order for you to have action on your wager, otherwise, the bet will be declared NO ACTION after the game is final.
– Your team’s Pitcher (PT): You are only taking the listed pitcher of the team you are wagering on. The pitcher selected must start the game for your wager to count. Any pitcher can start for the opposing team. In case of a pitching change on the opposing team, the price will still adjust to the opening price of the actual starters.
– Opposing Pitcher (TP): You are listing the opposing team’s pitcher. Any starter can pitch for the team you selected. The opposing team’s pitcher has to start. In the case of a pitching change on your team, the price will be adjusted to the opening price of the actual pitchers.
– The other way to wager on a baseball game is to bet on the run line. Every favorite will be – 1 1/2 runs and could either be plus or minus money.
Below is an example of what a run-line looks like.
Mets – Hampton +1 1/2 +115 Marlins – Dempster -1 1/2 -135
If you wager $100 on the Mets, you have the Mets minus 1 1/2 runs risking $100 to win $115. If you wager $100 on the Marlins, you have the Marlins plus 1 1/2 runs risking $135 to win $100.
– When wagering on Total Runs (over/under) and Run Lines (run spread) the game must go 9 innings (8 1/2 if the home team is winning). If the game is suspended after 9 innings, the final score (for wagering purposes) is determined by the last full inning of play unless the home team scores to tie or takes the lead in the bottom half of the inning. In this case, the winner is determined by the score when the game is called. If with these rules the game is a TIE, Run Lines and Totals count. All wagers on Total Runs and Run Lines are ALWAYS with Listed Pitchers (LP). If both pitchers scheduled to pitch at the time of the wager do not throw at least one pitch then the wager will be canceled. Wagers on Total Runs and Run Lines are refunded in the event of a pitching change when the game is final.
– We do NOT accept Parlays, If Bets, or Round Robins with the same game’s Total and Run Line. Any wager of such type can be canceled by us without prior notice.
– RAIN or SHINE Rule: Baseball Props including 1st Score, Yes/No Score in 1st inning, 1st 5 inning line graded as soon as that event occurs. For 1st 5 inning line, the game must go into the 6th inning of play for action. Bets are final even if the game gets rained out or suspended.
– 2ND HALF LINES: 2nd half baseball score includes from the top of the 6th inning till the end of the game including extra innings. The game must be completed for action (9 full innings or 8.5 innings if the home team is winning). All wagers on the 2nd half lines are action regardless of the pitcher. If Games are suspended and MORE than 9 innings have been played the score will revert back to the last COMPLETE inning.
– For baseball props and Alternate Runlines and Halves, ALL listed pitchers must go. For the player to get the most total bases, the following scoring system is used: Single = 1 base, Double = 2 bases, Triple = 3 bases, HR = 4 bases. Both players + starting pitchers must start for action. On Pool events, ALL PLAYERS ARE ACTION unless otherwise specified. Baseball props can be used for Straight bets, Parlays, If Bets, and/or Round Robins (NO TEASERS) as long as the other Team in such wagers does not belong to the same Family. Any wagers within the same Family (OR PROPS USED IN TEASERS) will be canceled by us without prior notice.
– Baseball Series: Baseball Series are games played between two teams (Regular Season Only). Neither team can play any other opponent between the scheduled games in the series. The following are the main rules used to grade the Baseball Series:
– All games in a series count toward a wager. In a four-game series 2-2 is a tie.
– A series is considered active if one game has been played.
– If a game during the series is called, this game will be considered good for the series as long as one of the teams is officially declared the winner of the game.
– All wagers are based on ACTION in regard to the pitchers in each game.
– A suspended game from a previous series that is completed is not considered part of the current series. – These rules may differ from other sportsbooks.
– So if a series starts on Friday and ends on Monday, it will be graded out on Monday, with all games counting towards the result.
– College World Series games (all college baseball games) that are suspended are considered to be in a long rain delay and will be graded when the game reaches its official ending.
– For the World Baseball Classic (WBC), during the first two rounds of play, both sides and totals have action regardless of the Mercy Rule. For the Semi-Finals and Final of the WBC, the Mercy Rule is not in effect therefore games will follow normal playoff rules. In case of discrepancy or items not covered, Las Vegas gaming rules will apply.
– Totals, Runs, Hits, and Errors: A game must go 8 and a half innings if the home team is winning, or 9 if the road team is winning for action.
– GRAND SALAMI For grand salami wagers, every game on the board has to go the full 9 innings (81/2 if the home team is winning) otherwise it will be canceled.
– Pitchers do not matter, meaning that if there is a pitching change in any game your bet will still have action.
– For League Grand Salami, it will only take to account games played in that specific league, For example, National League Grand Salami will only include games from the National League schedule and not National League teams that could be playing on Interleague games.
** Exception: Playoff baseball games do not fall under the suspended game rule in accordance with Major League Baseball guidelines to finish all games. If a game is suspended due to weather or darkness all bets will remain pending until the game is declared final.
– Softball and Little League Softball or little league game ending early as a result of a mercy rule will have action on all wagers (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.
– NCAA regular season Softball — Games ending early as a result of a mercy rule will have action on all wagers (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will be considered NO ACTION
– NCAA Postseason — Games ending early as a result of a mercy rule will have action on all wagers including TOTALS (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.
– Little League Baseball — Games ending early as a result of a mercy rule will have action on all wagers including TOTALS (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.


HOCKEY
– Games are official after 55 minutes of play.
– Wagering will be accepted using the Goal line (Puck line), Money line (3-way line), or Total Goals Scored (over/under) in the game by both teams.
– We offer two types of Hockey games:
COMPLETE GAME RESULT: MONEY LINE, PUCK LINE & TOTAL. The game must be played to completion. In the event of a game being decided in overtime or a penalty shootout, then one goal will be added to the winning team’s score. 60-MINUTE RESULT/REGULATION TIME: MONEY LINE, PUCK LINE & TOTAL. This wager will be graded after regulation time and DOES NOT include Overtime or Shootouts goals. Any GOALS scored in overtime or in the shootouts DO NOT count towards any wager in the 60 Minute Result/Regulation Time)
– We differentiate the games by adding (REGULATION TIME) to the leagues that are going to be handled this way. Below is an example of a typical Hockey game.
Penguins -145 5.5 -150 Sharks +125 5.4 +130
GL Penguins -1 1/2 +130 GL Sharks +1 1/2 -150
– If you want to place a $100 wager on the Penguins, you would be risking $145 to win $100
– If you want to place a $100 wager on the Sharks, you would risk $100 to win $125.
– If you want to place a $100 wager on over 5.5 goals, you would risk $150 to win $100.
– If you want to place a $100 wager on under 5.5 goals, you would risk $100 to win $130.
– If you want to place a $100 wager on GL Penguins -1 1/2 goals, you would risk $100 to win $130.
– If you want to place a $100 wager on GL Sharks +1 1/2 goals, you would risk $150 to win $100.
– Example of a Shootout game: A game goes into overtime with a score of Team A 3 and Team B 3 (tied 3-3) and no team scores in the Overtime period. The winner of the shootouts will be awarded a goal making the final score Team A 4 and Team B 3. With this result, the total for both teams combined will be 7. Any 60-MINUTE RESULT wagers will be decided with the 60-minute result of a 3-3 tie.
– Hockey Props including 1st Score and 1 Period line are graded as soon as that event occurs. The bets are final even if the game gets suspended.
– On player props, both players must play in the game for action. On Pool events, ALL PLAYERS ARE ACTION unless otherwise specified. On Pool events, ALL PLAYERS ARE ACTION unless otherwise specified. Hockey props can be used for Straight bets, Parlays, If Bets, and/or Round Robins (NO TEASERS) as long as the other Team in such wagers does not belong to the same Family. Any wagers within the same Family (OR PROPS USED IN TEASERS) will be canceled by us without prior notice.
SOCCER
For soccer games there can be four different types of lines:
1. Spread Wagering (90 Minutes: 1st and 2nd Halves plus injury time): Only includes 1st and 2nd halves plus injury time to decide the winner of the bet. Does not include any shootouts if any or overtime (Extra Periods). The possible results in the game include a home win, an away win, or a draw.
2. To advance/to lift the cup Wagering: Includes the 90 minutes of regulation time plus any injury or extra times played. You bet on the team that will advance or will be declared the winner of the match, therefore any shootouts help determine the winner. One team must win the match.
3. Three-Way Result (90 Minutes:1st and 2nd Halves plus injury time): Includes 1st and 2nd halves and any injury time, does not include overtime or shootouts. You can bet on Team A, Team B, or a Tie.
4. Total Wagering (90 Minutes: 1st and 2nd Halves plus injury time): Includes 1st and 2nd halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
5. Correct Score (90 Minutes: 1st and 2nd Halves Plus Injury Time): Includes 1st and 2nd Halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
6. Double Result (1st half + game result): Includes 1st and 2nd Halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
Includes 1st and 2nd halves and any injury time. Does not include shootouts of any or overtime unless specified otherwise.
8. Soccer Props: All PROPS are for the 90 minutes of regulation time and injury time, they DO NOT include extra times or penalty shootouts unless otherwise specified.
9. Early/Late goal: The grading of these props will be determined by the time of the goal provided by the official website, not by the actual time the goal occurred. In soccer, if a goal is made at 22:35 the official time for that goal will be 23:00.
For example, if the time of the Early Goal was set at 26:00 and the goal was made at 25:20 making the official time of that goal 26:00, then NO GOAL BEFORE 26:00 will be the winner.
We do not accept Parlays, Bets, Reverses, or Round Robins with the same game’s Three Way Line or Goal Line to the Game Total. Any such wagers will be canceled by us without prior notice.
Asian Handicap Lines Handicap line -1/4 (0.25) goal. Team giving –1/4 (-0.25) goals: Win by any score: All bets are winners. Draw: Half the stakes are refunded. The other half of the stake is declared a loser. Lose by any score: All bets are losers. Team receiving +-1/4 (+0.25) goals: Win by any score: All bets are winners. Draw: Half the stake is settled at the price of the chosen selection. The other half is refunded. Lose by any score: All bets are losers. Handicap line -1/2 (0.5) goal. Team giving -1/2 (-0.5) goals: Win by any score: All bets are winners. Draw: All bets are losers. Lose by any score: All bets are losers. Team receiving +1/2 (+0.5) goals: Win by any score: All bets are winners. Draw: All bets are winners. Lose by any score: All bets are losers. Handicap line 3/4 (0.75) goal. Team giving -3/4 (-0.75) goals: Win by 2 or more: All bets are winners. Win by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded. Draw or lose by any score: All bets are losers. Team receiving +3/4 (+0.75) goals: Draw or win by any score: All bets are winners. Lose by exactly 1: Half the stake is refunded. The other half is declared a loser. Lose by 2 or more: All bets are losers. Handicap line 1 goal. Team giving -1 goals: Win by 2 or more: All bets are winners. Win by exactly 1: All bets are void and refunded. Draw or lose: All bets are losers. Team receiving +1 goals: Win by any score or draw: All bets are winners. Lose by exactly 1: All bets are void and refunded. Lose by 2 or more: All bets are losers. Handicap line 1 1/4 (1.25) goals. Team giving -1 1/4 (-1.25) goals: Win by 2 or more: All bets are winners. Win by exactly 1: Half the stake is refunded. The other half is declared a loser. Draw or lose by any score – All bets are losers. Team receiving +1 1/4 (+1.25) goals: Win by any score or draw: All bets are winners. Lose by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded. Lose by 2 or more: All bets are losers. Handicap line 1 1/2 (1.5) goals. Team giving -1 1/2 (-1.5) goals: Win by 2 or more: All bets are winners. Win by exactly 1, draw or lose by any score: All bets are losers. Team receiving +1 1/2 (+1.5) goals: Lose by exactly 1, draw, or win by any score: All bets are winners. Lose by 2 or more: All bets are losers. Handicap line 1 3/4 (1.75) goals. Team giving -1 3/4 (-1.75) goals: Win by 3 or more: All bets are winners. Win by exactly 2: Half the stake is settled at the price of the selection. The other half is refunded. Win by 1, draw, or lose by any score: All bets are losers. Team receiving +1 3/4 (+1.75) goals: Lose by 1, draw, or win by any score: All bets are winners. Lose by exactly 2: Half the stake is refunded. The other half is a loser. Lose by 3 or more: All bets are losers. Handicap line 2 (2) goals. Team giving -2 goals: Win by 3 or more: All bets are winners. Win by exactly 2: All bets are void and refunded. Win by 1, draw, or lose by any score: All bets are losers. Team receiving +2 goals: Lose by 1, draw, or win by any score: All bets are winners. Lose by exactly 2: All bets are void and refunded. Lose by 3 or more: All bets are losers. The same rules apply for any higher Asian handicap lines such as -2 1/4, -3 3/4, etc. Soccer totals that use Asian Handicap lines also follow the same principles of 1/4 goals toward grading. In case of a parlay with an Asian handicap line, the pick will be eliminated and the parlay reverts to the lower number of teams. Example 2 Team parlays become straight plays. 3 Team parlays become 2 Team parlays.
– These are the ways that we offer Golf Betting:
– To Win the Tournament: Customers bet on one of the players to be the champion of the Tournament.
– To Finish in the Top 5: The Top 5 finishers and anybody who tied with the fifth finisher.
– To Finish in the Top 10: The Top 10 finishers and anybody who tied with the tenth finisher.
– Match-ups: We pair up players and the customer picks one of them to have a better record than the other. We offer Match-ups for the entire tournament and on major events, we also offer Round Match-ups betting.
– 3 Ball Betting: In 3 Ball Betting 3 golfers are matched up and the golfer with the best score wins the pool. 3 Ball Betting can be offered for the entire tournament or for a specific round. If two or more players are tied for the win in the pool the dead heat rule will apply.
– 6 Ball Shooters: In 6 Ball Shooters 6 golfers are matched up and the golfer with the best score wins the pool. 6 Ball Shooters can be offered for the entire tournament or for a specific round. If two or more players are tied for the win the dead heat rule will apply.
– Top Player in a group: On major tournaments, we offer pools such as the TOP AMERICAN players in the tournament. In such pools, if ties for the best position occur, the dead heat rule will apply.
– Round Leader: On major tournaments, we offer a pool for the best score in a specific round of play. In such pools, if ties for the best score occur, the dead heat rule will apply.
Dead Heat Rule
– For golf wagers containing more than two participants such as 3 Balls, 6 Ball Shooter, Top players in a group, and Round leader (S) for example where two or more players tie for the same place the dead heat rule is applied as follows: The wager is reduced according to how many players tie and is then applied to the full odds with the remainder of the stake deemed as lost.
For example:
You wager $150 at odds of +200 and 2 players tie for the same position, Half the stake is lost -$75, the other half wins and is paid the same odds. So $75 wins at +200 = $150 – $75 = $75 net. If 3 players tie for the same position then: Two-thirds of the stake is lost -$100, and the remaining third $50 wins at +200. Please note this rule does not apply to two-player matchups where a tie results in a push.
For Matchups the player must tee off in order to be considered for action. If a player does not tee off, then any wager involving him would be considered no action and will be canceled. The exception to this rule is when the wager is made on a pool and all players have action regardless if they start or not the tournament. (ex: to win TOURNAMENT)
If a player tees off, he is in action regardless of the number of holes played.
Example of a Tournament Matchup:
Fred Funk – 125 Joe Durant +105
In this tournament match-If a customer picks Fred Funk, the wager is on Fred Funk to have a better record than Joe Durant. Not necessarily that Funk must win the championship but that he will end up in a better position than Durant. Both players must Tee Off in the tournament for the matchup to have action. In a two-player match-up wager, the player completing the most holes is declared the winner. If both players complete the same number of holes then the lowest score wins.
Specific Rounds: Aside from the odds to win the whole Tournament, we may also offer odds to win a specific round. So a customer can bet on a player to win the 3rd round only. If this is the case we will specify that the bet is for the round only and not for the whole tournament. Both players must tee off in the specified round for action. 4th round does not include playoffs
When a point scoring method is used such as Stableford, then the highest number of points wins. The only exception to this rule is when a tournament is a rain shortened and the final scores are determined by the PGA usually by reverting back to the last completed round.
We ONLY accept Straight Bets when wagering on Golf regardless if it is a wager on To Win Tournament, Top 5, Top 10, Tournament Matchups, Round Matchups, or Top Player Betting. Any other type of wager that is not a straight wager (For example Parlays, If Bets, Reverses, and/or Round Robins) will be canceled by us without prior notice.

BOXING / MIXED MARTIAL ARTS (MMA) / UFC
– For boxing there are three types of wagers:
To Win the Fight: Picking the fighter that the customer thinks will win the fight. Draws will cancel these wagers. Total of Rounds: The customer will either go over or under a number of rounds in which the fight will be finished. Correct Result Wagering: Players can wager on which boxer will win the fight and the manner in which the fight is won. A KNOCKOUT includes Technical Knockouts (TKO) and Disqualifications (DQ). A DECISION is determined to be anytime the judge’s scorecards are used to determine the winner of the bout regardless of the round in which this occurs. DRAW is a wagering option and if a DRAW occurs the other Correct Result Wagers will be losers. Let's say the line on the rounds in a fight is 4.5 (3 minutes). If a player takes the over, he’s saying that the fight will last more than 4.5 rounds. That would be 4 full rounds and the first 1.5 minutes into the 5th round (1 minute and 30 seconds).
TENNIS
– There are three ways that we offer for Tennis Betting:
To Win the Tournament: Customers bet on one of the players to be the champion of the Tournament.
To Win the Match: Picking the player that the customer thinks will win the match. The match is official if a ball gets served. After that, if a player withdraws he will be declared the loser no matter the score at the time.
Props: Player to win the 1st set, Total Number of games or sets, etc.
– 1st set wagering (to win set, 1st set props, etc): 1st set must be completed for all wagers in the 1st set to have action. If after the 1st set is completed the match gets cancelled for any reason, all 1st set wagers are still considered good.
– Match props (games or sets spread betting, exact result betting, etc): the match must be completed for wagers to have action, if one of the players retires or by other causes the match is not finished then all wagers will be considered NO ACTION.
– All tennis wagers are good even if the matchup date and time changes due to weather or any other cause.
– In the event of a match in progress being delayed due to weather or other reasons the wager will have action until a winner is decided.
Note: The Automatic Live Wagering System has its own set of rules. They are all available within the Live Wagering system.
– We ONLY accept Straight Bet Wagering on Tennis matchups, props and futures. Any Other wagers such as Parlays, If Bets, Reverses and/or Round Robins will be cancelled by us.
– In the event that a match is decided by a Super Tiebreaker (instead of a full set), then all wagers related to GAMES will be voided.
– If a match is decided this way, then the match tiebreak will be considered to be the 3rd set, and for betting purposes, the winner will be awarded a 2-1 sets win.

AUTORACING
– We will offer FUTURE POOLS for NASCAR, INDY and F1 racing. This FUTURE POOLS all wagers are considered ACTION even if the driver does not qualify to the main race.
– After the qualifying rounds we will offer odds to Win the Race, Finish in the Top 3, Top 5 or Top 10, YES/NO on this finishing positions, Race Matchups and Group Betting. For all this type of wagers the driver MUST start in the main race for action.
– On Group betting if two or more players tie for the best place in the pool, the prices of the wagers will be divided by the number of the winning players.
– We ONLY accept Straight Bet Wagering on Auto Racing matchups, props and futures. Any Other wagers such as Parlays, If Bets, Reverses and/or Round Robins will be cancelled by us.
– Post race disqualifications will not change the result for wagering porpuses.

RUGBY
– Unless otherwise stated all Rugby wagers are graded on 80 minutes play, which includes any stoppage time, and does not include extra time unless specified.
– When a draw option is offered, the bet is graded on the end of regulation, no extra time is included.
– If a venue is changed from the one advertised then all bets on that match are void.
– In the event of a change of opponent from the one advertised then all bets for that match are void.
– Abandoned Matches All bets are void apart from markets where the outcome is already determined.
– Postponed Matches Are void unless re-arranged and played in the same “Rugby Week” (Monday – Sunday inclusive UK time).
– Top team is home
Australian Rules General Rules All match markets will be graded including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
Match Betting If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be graded on official AFL result only.
Matches not Played as Listed If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Top team is h
	CRICKET
Including Twenty/20 General:
– All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Change of Venue: If a matching venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away teams for a listed match are reversed then bets placed based on the original listing will be void. If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided. If a match is affected by external factors (such as bad weather), we will settle your bet based on the official competition rule (this includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)*).
*Duckworth Lewis method / Jayadevan system These are systems used to adjust the scores in the event of a rain delay during one-day matches, in order to leave the balance of the match unaltered. The systems use the number of overs each team has still to receive and the number of wickets they have in hand in order to reach an official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded canceled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result.
Series Betting: If a series is drawn and no draw option was offered then all bets will be considered a push and refunded.
Test Matches:
In case the game did not go at least 4 innings all bets on the outcome for the over/under are voided. In case the game did not go at least 4 innings all bets on the outcome for the winner of the match are settled based on the official announcement Tied Test Match: In the event of a tied test match (i.e. where all innings have been completed and both teams have the same score) all bets on the game will be voided If a three-way money line with the draw as the third betting option is offered, only those bettors who wagered on the draw will be paid to winners; those who wagered on either team or contestant to win will lose their stake. If a test match is abandoned or disrupted by outside interference (riot, etc) all bets on this match are void. One Day Internationals:
In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement. In matches where a reserve day has used all wagers will stand and carry over to the reserve day. Twenty/20:
In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.
E-SPORTS RULES
– The start dates and times displayed on our website for E-Sport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 12 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.
The exception being any wager on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match.
– If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.
– If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.
– All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
– If a draw option has not been made available, then extra time will count, if played.
– Handicap betting: A spread in E-Sports can be Rounds/Maps or other counting measures dependent on the game. The spread will only be referred to as the spread. (For example, in Counter Strike the spread will be rounds won, while in Starcraft 2 the spread would be mapped).
– Handicapping is a way of making a sports contest more even and thus more interesting as a betting object. In E-Sports betting, this is done by awarding one of the teams/players, the underdog, some maps/rounds ahead
 
Handicap
Odds
Player A
-1.5
2.00
Player B
+1.5
1.85
– If Player A wins the match by two maps or more, Player A bettors win and Player B bettors lose. If Player A wins by exactly one map or Player B wins, Player B bettors win and Player A bettors lose.
– Total Betting: A total in E-sports can be Rounds/Maps or other counting measures dependent on the game. The total will only be referred to as the total. Example for a best of three SC2 Match:
Example for a best of three SC2 Match:
Over 
2.5
1.93
Under
2.5
1.93
– If either player wins 2-0 all bets on under 2.5 will win, while bets on the over will lose. If either player wins 2-1 all bets on the over win, while bets on the under lose.
– If a map is not completed because of a player retirement or disqualification, all bets on the outcome will have action and will be validated based on the official declared winner. Counter-Strike maps are exceptions to this rule, for which all moneyline, spread and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.
If the announced number of maps/rounds is changed all bets on the handicap or total are cancelled. Bets on the moneyline (outcome of the match) have action.
If a player or team receives a walkover or win by admin decision on at least one map, all wagers on the series (moneyline, spread and total) will be canceled and monies refunded. In CS:GO, if a team retires or is disqualified before all scheduled rounds on a map are played, all wagers on the series (moneylines, spread and total) will be canceled and monies refunded as well.

WATER POLO
2-Way: Unless otherwise stated, all wagers are for regulation time only and do not include either overtime or penalty shootouts.
Winner of 1st, 2nd 3rd 4th Quarter: Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 4th period.
In case of a “Home and Away” format bets on the Away match do not include the “Golden Set”.
HANDBALL
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.
The following markets include overtime/shootouts for settlement purposes:
– To Qualify To Lift Trophy Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such.
If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
– General Props Rules
Football, Basketball, Hockey and ALL other sports team and player props:
Head to head player props both players must play in the game to have action. In props involving multiple players from each team all player are action unless otherwise specified on the wager. In Pool events all players are action, if two or more players tie for the best place in the pool, the prices of the wagers will be divided by the number of the winning players. Team and Player props can be used for Straight bets, Parlays, If Bets and/or Round Robins (NO TEASERS) as long as the other Team in such wagers does not belong to the same Family. Any wagers within the same Family (OR PROPS USED IN TEASERS) will be cancelled by us without prior notice. Defensive player props, all bets placed on TOTAL TACKLES+ASSISTS BY includes the total defensive stadistics the player accumulates, including the ones if he plays in special teams as well,Sacks not count for towards this wager. For football and basketball player totals, player must play in game for action. For football a “MUFFED PUNT” recovered by the kicking team will be considered a fumble. For basketball 1st FG attempt props, free throws are not considered a field goal attempt, therefor if a player gets fouled in the 1st play of the game and makes the 1st free throw the prop will continue until a field goal is attempt.
Live In-Game Lines Wagering
– Live In-Game Lines are available for Straight Wagers and internet wagering only. All bets for such wagers take into consideration the score of the full match, event or game (unless otherwise specified).
– Line In-Games Lines will be offered on important events and regular rules for the sport apply to such lines. We reserve the right to take down the Live In-Game Lines at any moment of the game.
– In-Game Lines wagers cannot be cancelled by the player.
– We reserve the right to cancel any In-Game Line wager by any reason including obvious bad lines.
Note: The Automatic Live Wagering System has its own set of rules. They are all available within the Live Wagering system.
– For more information Please contact our wagering or customer service department.





